![add emulator in cordova mac add emulator in cordova mac](https://www.tomspencer.dev/img/2017-05-29-a-guide-to-installing-cordova-on-your-mac/java-download-mac.png)
- #Add emulator in cordova mac install#
- #Add emulator in cordova mac android#
- #Add emulator in cordova mac download#
- #Add emulator in cordova mac windows#
#Add emulator in cordova mac windows#
The only difference between the Windows setup and the OSx setup is that you can build for an iOS device on a Mac. If you are like me and just starting to work with the Ionic Framework and don’t already have a machine setup to do Android, iOS, Node, etc development then many of the guides out there leave out a number of steps that you need to do in order to get everything working.Įven being a Windows user I was able to pretty easily get Ionic working on a Mac. OpenJDK 64-Bit Server VM (build 14.0.2+12-Ubuntu-120.04, mixed mode, sharing)Īdd the following lines to your shell profile, usually ~/.bash_profile or ~/.bashrc, or if you are using zsh then ~/.zshrc config file: $ java - version $ javac - version # Should print something like $:openjdk 14.0.2
#Add emulator in cordova mac install#
We recommend using Homebrew to install the required dependencies - a popular package manager for macOS. You will need Node, NativeScript CLI (command line interface), XCode, xcodeproj, cocoapods.
#Add emulator in cordova mac android#
The default adoptopenjdk16 does not currently work with the gradle plugin version NativeScript uses, so we recommend sticking with an older version for now.Ĭonfigure the ANDROID_HOME environment variable for NativeScript to be able to find the Android SDK, and add the required tools to path.Īdd the following lines to your shell profile, usually ~/.bash_profile or ~/.bashrc, or if you are using zsh then ~/.zprofile or ~/.zshrc config file: The newly created AVD should show up in the list, and you should be able to click the green "play" button to start the virtual device.
#Add emulator in cordova mac download#
If the selection is greyed out, click the "Download" link next to the Release Name to download the System Image and then click " Next" and " Finish" to create the AVD. For the System Image select the latest version (the highest API Level in the list).
![add emulator in cordova mac add emulator in cordova mac](https://miro.medium.com/max/1400/1*WscgWqnbqSTr9GZwO738TA.png)
You can select any phone from the list - for example " Pixel 3 XL" and then click " Next".
![add emulator in cordova mac add emulator in cordova mac](https://cordova.apache.org/static/img/guide/platforms/ios/xcode10-review-settings.png)
Click on " Create Virtual Device." then pick a phone from the list. If the list of available Virtual Devices is empty, you will need to create a new AVD. Using a virtual device: Open Android Studio, and open "AVD Manager" - If you are on the welcome screen, it's under the Configure › AVD Manager dropdown, otherwise under the Tools › AVD Manager menu. Using a physical device: Connect the device using a USB cable, and follow the instructions from Running on a physical device
![add emulator in cordova mac add emulator in cordova mac](https://aws1.discourse-cdn.com/ionicframework/original/2X/f/f7b67696cfd263d0b159a11d2eb5170d0844cc2f.png)
To run a NativeScript app, you will need an Android device - either a physical or a virtual device. If you see No issues were detected you have successfully set up your system. to create the ANDROID_HOME user variable that points to the path of the Android SDK: